V: 0.18 Big feedback implementation
Cyberphobia » Devlog
I not only fully implemented the Guild System in this update but i also got alot of feedback that im trying to implement aswell.
I also added 2 experimental layout options.
Devlog
- Added Guild reputation gain and Guild Level reward
Got some good Feedback
- Fixed the quest system
- Fixed loosing ability due to cooldown turning negative
- Fixed the input field on the dungeon UI being always visible
- Replaced more old Alerts with the new notification box
- Added Interacion message to the Material chest
- Some chest and shop items now add to your inventory
- Clarified which shop items are instant use and wich are inventory items
- Edited the ability descriptions to be clearer
- Added audio slider to the settings
- Made the button to visit Orion more distinct
- Fixed a bug where player health goes into decimals
- Added the Map-Os Prototype to your Dungeon Hud
- Testing out a new Balancing System for the low level aid
- Testing out using a Skill point system instead of set stat upgrades
Experimental / Testing
- Sidebar Concept Testing
- Horizontal display Testing
Go to settings -> experimental settings to enable these options
Files
Cyberphobia.zip Play in browser
May 30, 2024
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Cyberphobia
Small and Simple Text based Roguelite
Status | In development |
Author | Wolfstudioz |
Genre | Adventure |
Tags | Casual, Cyberpunk, Dungeon Crawler, Indie, Procedural Generation, Roguelike, Roguelite, Singleplayer, Text based, Turn-Based Combat |
Languages | English |
Accessibility | Color-blind friendly, Subtitles, Blind friendly |
More posts
- V: 0.18.352 days ago
- Cyberphobia V.0.18.259 days ago
- V: 0.18.1 PatchJun 07, 2024
- V: 0.17.1 [Game Polishing]Nov 24, 2023
- V: 0.17Nov 23, 2023
- V: 0.16Nov 09, 2023
- V: 0.15.2Oct 31, 2023
- V: 0.15.1 PatchOct 26, 2023
- V: 0.15Oct 24, 2023
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