V: 0.18 Big feedback implementation
Cyberphobia » Devlog
I not only fully implemented the Guild System in this update but i also got alot of feedback that im trying to implement aswell.
I also added 2 experimental layout options.
Devlog
- Added Guild reputation gain and Guild Level reward
 
Got some good Feedback
- Fixed the quest system
 - Fixed loosing ability due to cooldown turning negative
 - Fixed the input field on the dungeon UI being always visible
 - Replaced more old Alerts with the new notification box
 - Added Interacion message to the Material chest
 - Some chest and shop items now add to your inventory
 - Clarified which shop items are instant use and wich are inventory items
 - Edited the ability descriptions to be clearer
 - Added audio slider to the settings
 - Made the button to visit Orion more distinct
 - Fixed a bug where player health goes into decimals
 - Added the Map-Os Prototype to your Dungeon Hud
 - Testing out a new Balancing System for the low level aid
 - Testing out using a Skill point system instead of set stat upgrades
 
Experimental / Testing
- Sidebar Concept Testing
 - Horizontal display Testing
 
Go to settings -> experimental settings to enable these options
Files
Cyberphobia.zip Play in browser
 May 30, 2024
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Cyberphobia
Small and Simple Text based Roguelite
| Status | In development | 
| Author | Wolfstudioz | 
| Genre | Adventure | 
| Tags | Casual, Cyberpunk, Dungeon Crawler, Indie, Procedural Generation, Roguelike, Roguelite, Singleplayer, Text based, Turn-Based Combat | 
| Languages | English | 
| Accessibility | Color-blind friendly, Subtitles, Blind friendly | 
More posts
- V: 0.18.3Oct 22, 2024
 - Cyberphobia V.0.18.2Oct 15, 2024
 - V: 0.18.1 PatchJun 07, 2024
 - V: 0.17.1 [Game Polishing]Nov 24, 2023
 - V: 0.17Nov 23, 2023
 - V: 0.16Nov 09, 2023
 - V: 0.15.2Oct 31, 2023
 - V: 0.15.1 PatchOct 26, 2023
 - V: 0.15Oct 24, 2023
 
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